21 (Using the Joy stick)
The task in this lesson is to guide the sketch to touch somethings and leave out some. To make this is by using a tool called joy stick which is in the supply bin. The joy stick makes it a little more easy in moving sketches to target.
Lesson 22 (Flipping sketches; relational tests)
In this lesson a sketch is made to flip in the opposite direction. When the rotate icon is used in the halo it does not flip it but only rotates the sketch. To flip a sketch on the viewer the rotation style is changed to flip left right and the heading is changed to negative of what its value was.
Also a kind of test was explained here that when a sketch move to another sketch,the other sketch should have a form of reaction. All this can e possible by opening the halo of both sketches and getting the view open and a test from one of the sketches and the exact tile is dragged to the scrip and manipulated to get a functional script.
Lesson 23 (Sound recorder)
As the lesson start the concept of having a tile dragged out and kept outside the book so we can see as values changes was explained and the tile tile dragged out is called a watcher.
In making a different sound (customize/your own) from that which is on the category,the supply bin is opened and sound recorder is dragged out. The recorder button is clicked and the sound or message is recorded then after which the save button is clicked so that it opens a tile and the sound recorded is saved as a tile and can be used in the script.
It was also explained how to embed text,sketches, on a page so as to have all jobs embedded on a page so it does not stay on the desktop and not appear the way that is expected. This can be done by clicking the menu button on the halo of the text or sketch and embedded is clicked and options of in the page is chosen and this keeps the text or sketch on the page.
The lesson also explains how to read a text on every page and save on that page so that children that cant read can understand the story which is called the narration track.
Lesson 24 (Advanced start over)
In this lesson emphasis is placed on organizing the script already made so that things don't get too scattered and looking for scripts becomes difficult. This can be achieved by simply putting a start over on every page of the book. It would be useful to name every page so that it makes sense. Its also important to note that you never forget that every start over script should always have a pause at the end.
Lesson 25 (Obtrudes test,random movement)
Copies of sketches are made and renamed for the next page.When increasing the size of a sketch, it is useful to keep hold of the shift key on the keyboard so that the size is kept but just enlarged.
A sketch is made to fall, and when it does fall,as it gets to the bottom of the page it should reappear in adifferent position. To make this happen a test known as obtrudes is used. It is found on the test category on the viewer.The tile is dragged and placed on the script then datas are manipulated, The pallet(this icon looks like the supply bin icon on the halo) on th script has some tools that the sketch can use in getting it to do what it needs to get done.
Lesson 26 (Siblings,is used under move test)
The sketch halo has a duplicate key but also when the shift key is held and the duplicate key is clicked it produces siblings which is not a duplicate. The siblings are not duplicate because,it shares the same script with its original sketch. When siblings script is changed it affects all the other siblings.
The goal here is to make a sketch have copies without actually writing different scripts for the different sketches.In this lesson,we are to make a sketch disappear when the mouse is on it. To make this happen a new test is open and from the view, under the category section,a desired tile of make sketch hide is added to the script and this does the trick.
Lesson 27 (Following a path)
The path is drawn and the move script of the sketch is opened. A new script is opened and named,a move forward tile is dragged to the script then a test tile is dragged and droped on the script. The test would be carried out by dragging a tile of choice and tested.
Lesson 28 (Adding variables,book tiles)
To get the siblings fall at different positions,avriables are used since if the speed is changed for a sibling it does not actually work because it goes through for all of the siblings and that is why the variables are used here to change the positions of the siblings. The random tile is also used here to add some random behaviour to the falling sketches and that makes the project more exciting.
Lesson 29 (Image import,turn towards)
In this lesson we would be using the same tiles.An image can be copied from files already stored on the system and can be gragged to the page of your project and used at a sketch. This can be done by gragging the sketch to the pageds of the project and made to do stuffs as any other sketch.
In this lesson it is explained how a sketch can be made to always face another no matter the movement of the other sketch. To make this happen the one of the sketches is made to face the other by opening its halo and the appropriate tile is dragged and brought to its script.A tile known as turn towards is dragged from the view to achieve this.Other tile and test are also added to the script so as to get all desired outcome.
Lesson 30 (Script parameter,object catalog)
The aim of this lesson is that a sketch moves to another and when it overlaps it causes an action. A script i developed for the other sketch so that when the sketch overlaps it something should happen.The parameter is another programming concept. Basically what it does is using the same code but passing passing different numbers to it. Lesson 21 (Using the Joy stick)
The task in this lesson is to guide the sketch to touch somethings and leave out some. To make this is by using a tool called joy stick which is in the supply bin. The joy stick makes it a little more easy in moving sketches to target.
Lesson 22 (Flipping sketches; relational tests)
In this lesson a sketch is made to flip in the opposite direction. When the rotate icon is used in the halo it does not flip it but only rotates the sketch. To flip a sketch on the viewer the rotation style is changed to flip left right and the heading is changed to negative of what its value was.
Also a kind of test was explained here that when a sketch move to another sketch,the other sketch should have a form of reaction. All this can e possible by opening the halo of both sketches and getting the view open and a test from one of the sketches and the exact tile is dragged to the scrip and manipulated to get a functional script.
Lesson 23 (Sound recorder)
As the lesson start the concept of having a tile dragged out and kept outside the book so we can see as values changes was explained and the tile tile dragged out is called a watcher.
In making a different sound (customize/your own) from that which is on the category,the supply bin is opened and sound recorder is dragged out. The recorder button is clicked and the sound or message is recorded then after which the save button is clicked so that it opens a tile and the sound recorded is saved as a tile and can be used in the script.
It was also explained how to embed text,sketches, on a page so as to have all jobs embedded on a page so it does not stay on the desktop and not appear the way that is expected. This can be done by clicking the menu button on the halo of the text or sketch and embedded is clicked and options of in the page is chosen and this keeps the text or sketch on the page.
The lesson also explains how to read a text on every page and save on that page so that children that cant read can understand the story which is called the narration track.
Lesson 24 (Advanced start over)
In this lesson emphasis is placed on organizing the script already made so that things don't get too scattered and looking for scripts becomes difficult. This can be achieved by simply putting a start over on every page of the book. It would be useful to name every page so that it makes sense. Its also important to note that you never forget that every start over script should always have a pause at the end.
Lesson 25 (Obtrudes test,random movement)
Copies of sketches are made and renamed for the next page.When increasing the size of a sketch, it is useful to keep hold of the shift key on the keyboard so that the size is kept but just enlarged.
A sketch is made to fall, and when it does fall,as it gets to the bottom of the page it should reappear in adifferent position. To make this happen a test known as obtrudes is used. It is found on the test category on the viewer.The tile is dragged and placed on the script then datas are manipulated, The pallet(this icon looks like the supply bin icon on the halo) on th script has some tools that the sketch can use in getting it to do what it needs to get done.
Lesson 26 (Siblings,is used under move test)
The sketch halo has a duplicate key but also when the shift key is held and the duplicate key is clicked it produces siblings which is not a duplicate. The siblings are not duplicate because,it shares the same script with its original sketch. When siblings script is changed it affects all the other siblings.
The goal here is to make a sketch have copies without actually writing different scripts for the different sketches.In this lesson,we are to make a sketch disappear when the mouse is on it. To make this happen a new test is open and from the view, under the category section,a desired tile of make sketch hide is added to the script and this does the trick.
Lesson 27 (Following a path)
The path is drawn and the move script of the sketch is opened. A new script is opened and named,a move forward tile is dragged to the script then a test tile is dragged and droped on the script. The test would be carried out by dragging a tile of choice and tested.
Lesson 28 (Adding variables,book tiles)
To get the siblings fall at different positions,avriables are used since if the speed is changed for a sibling it does not actually work because it goes through for all of the siblings and that is why the variables are used here to change the positions of the siblings. The random tile is also used here to add some random behaviour to the falling sketches and that makes the project more exciting.
Lesson 29 (Image import,turn towards)
In this lesson we would be using the same tiles.An image can be copied from files already stored on the system and can be gragged to the page of your project and used at a sketch. This can be done by gragging the sketch to the pageds of the project and made to do stuffs as any other sketch.
In this lesson it is explained how a sketch can be made to always face another no matter the movement of the other sketch. To make this happen the one of the sketches is made to face the other by opening its halo and the appropriate tile is dragged and brought to its script.A tile known as turn towards is dragged from the view to achieve this.Other tile and test are also added to the script so as to get all desired outcome.
Lesson 30 (Script parameter,object catalog)
The aim of this lesson is that a sketch moves to another and when it overlaps it causes an action. A script i developed for the other sketch so that when the sketch overlaps it something should happen.The parameter is another programming concept. Basically what it does is using the same code but passing passing different numbers to it.
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