Lesson10 (Naming sketches,starting script)
We found out here that when we duplicate a sketch the system automatically gives the sketch a name by adding a number to the original name and with more copies the number increases.Also in this lesson the all script pannel was brought out from the supply bin tool bar.
Lesson 11 (naming script,start over script)
It is necessary in naming scripts so as to know whant each script does.In naming a script no space can be used.The start over script concept was introduced and how it should be used.
Lesson 12 (More about scripts)
In this lesson script can be deleted when its not needed on a page depends on what i necessary on a given page. The delete button is clicked on the script itself by selecting the last button on the top right conner and it shows destroy this script.
Lesson 13 (Variable,position,rotation style)
A variable is introduced to a sketch and this allows a sketch to move or start on a specific coordinate/position.On the graphics menu on a sketch view there is a tile that tells the sketch to move.
Lesson 14 (Animation and holders)
Animation is a word that is used in e-toy to explain making an object or sketch to move.We have made sketches move but not in animation,the sketch with parts can actually move.To do this the supply bin has a button called the holder.The holder can take more than one sketch.
Lesson 15 (More animation,eye dropper)
One useful tip in this lesson is that when doing an animation,the sketch or object is not re sized.The eye drop makes the brush take a color from anywhere from the screen.
Lesson 16 (Using tests;the overlap test)
As we move from pages to pages on our book there are some tiles on our view that would not be necessary and so needs to be deleted.
The test button is opened from the view of the sketch ,and this has a yes or no which checks some parameters to either do something or not to do something. Most test that a sketch can do are all in the tile and can be dragged and brought to the script.When ever the word dot appears it means we replace it with some thing else.
Lesson 17 (The "is over color" test)
In this lesson the script is properly explained by how the tiles are interpreted by the program and making a sketch do all that is intended as it could be used in testing a sketch when its over a specific color and an action carried out by the sketch.
Lesson 18 (The color sees color test)
The sketch is modified with color variation so as the test to work properly.
Lesson 19 (animation with many frames)
In this lesson the sketch is made to come out in different frames and the holder helps to make it looks like the sketch is in motion but what is actually happening is that the sketch is moving from one frame to another.
Lesson 20 (The Players list)
The players list is introduced in this lesson and its gotten from the supply bin.This list holds all the sketches that have been created and from there they can be manipulated.
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